Our Project Story

How We Got the Idea

Honestly, the idea for our game came from being super frustrated. You know that feeling when you're staring at a science textbook and the words just don't make any sense? It's like you're reading about chemical reactions, but you can't actually see them or understand what they do. It's boring, and it makes you not want to learn. We call that the "Motivation Gap."

So we asked ourselves, what if we could make learning feel more like a game? What if we could take the boring stuff from a textbook and turn it into something fun and hands-on? That became our mission: to build "An Alchemist Adventure," a game that makes science feel like an adventure instead of a chore. We wanted to make something that was actually fun and would help students like us learn without even realizing it.

What We Actually Built

So, we have built a 2D platformer game, but with a twist. To get through the levels, you have to use science. The main thing is the alchemy system. You run into problems, like a rusty armor or an acidic water and you have to craft the right potion to get past it.

The way it works is supposed to feel like you're a real scientist. First, you see the problem. Then, you look in your Cauldron and use the help of the AI to get hints. Finally mix elements together to make your potion.

For example, there's a rusty armor. In the Cauldron, you learn that rust is iron oxide and that acids can dissolve it. So, you mix the right elements to make an acid potion. When you use it and the armor de-rusts, a little message pops up congratulating you. The puzzle is the lesson, which we thought was a pretty cool way to learn.

We built the whole thing with basic HTML, CSS, and JavaScript. We did this on purpose so it would be easy for anyone to play. You don't have to download anything; you can just play it in a web browser on a school computer or even on your phone. This way, everyone can access it.

The Challenges We Faced

Making a game in just 48 hours for the hackathon was tough but we had to because of limited time of work for this hackathon. At first, we wanted to make this huge game with tons of different contents and different paths. But we realized it was way better to make one really good, polished 5-level game that works perfectly, instead of a big, broken game. So we focused on making the main gameplay loop awesome.

We also hit a snag with the crafting system. Our first idea was a menu with a lot of text, but it looked complicated and boring and the exact opposite of what we wanted. So, halfway through, we switched to a drag-and-drop system that's way more fun and easy to use. It was a challenge to change it so quickly, but it made the game much better. The cool part is that the system we built is flexible, so we can easily add more stuff to it later.

What's Next?

What we have now is just the beginning. We have a bunch of ideas for the future.

In the next few months, we want to finish the chemistry part of the game. We'll add more puzzles and levels and get feedback from other students and teachers to make it even better.

After that, in the next year or so, we want to use the same idea for other subjects. Imagine a physics game where you build inventions to mess with gravity, or a biology game where you play around with cells.

Our biggest dream is to build a whole "Alchemist's Academy" a website full of games for all the STEM subjects. We want to create a place where students can actually have fun learning and feel like they're on an epic quest. We think this could really help other students who feel bored or stuck with the way things are taught now.

Last but not the least there was no WE all this it was just ME ( and some AI too ig ) 😉

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