Inspiration

Imagine playing Among Us in real life but actually chasing people to kill them

What it does

  1. Uses the real map and floor plans of the SFU burnaby campus
  2. Uses BLE so players can kill each other within a 1-2 meter radius
  3. Uses GPS and image recognition so players can scan and complete tasks

How we built it

  1. Swift for building the entire game on iOS
  2. GPS & AR to get more precise locations indoors
  3. Websocket express.js server deployed on Render to keep track of game state
  4. Redis for quick reads and writes of game state

Challenges we ran into

It's hard to keep track the exact GPS location indoors of a player in real-time so we needed to add a combination of AR using the player's front camera.

Accomplishments that we're proud of

  1. Players being able to kill each other within 1-2 meter radius
  2. It looks and feels like Among Us with all the same assets

What we learned

  1. Getting exact GPS location indoors is a real challenge

What's next for Among Us IRL

  1. Custom maps so users can play on any map anywhere they want
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