Inspiration
Imagine playing Among Us in real life but actually chasing people to kill them
What it does
- Uses the real map and floor plans of the SFU burnaby campus
- Uses BLE so players can kill each other within a 1-2 meter radius
- Uses GPS and image recognition so players can scan and complete tasks
How we built it
- Swift for building the entire game on iOS
- GPS & AR to get more precise locations indoors
- Websocket express.js server deployed on Render to keep track of game state
- Redis for quick reads and writes of game state
Challenges we ran into
It's hard to keep track the exact GPS location indoors of a player in real-time so we needed to add a combination of AR using the player's front camera.
Accomplishments that we're proud of
- Players being able to kill each other within 1-2 meter radius
- It looks and feels like Among Us with all the same assets
What we learned
- Getting exact GPS location indoors is a real challenge
What's next for Among Us IRL
- Custom maps so users can play on any map anywhere they want

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