Ambiguity is a game about suicide.

When I created this, I realized it would have mixed impressions. What I am trying to achieve by creating this game is to raise awareness of suicide. The game attempts to put you in the mindset of a suicidal person, and question our ethics towards suicide in concise thoughts. Hopefully, this game will cause people to become more aware about this problem which our society has become so accustomed to evading.

I was inspired by the simplicity of the game 'Thomas was Alone,' which managed to convey an incredibly complex story while maintaining minimalism. While the development time was incredibly limited, I believe I managed well.

As I stated earlier, the game attempts to put you in the mindset of a suicidal individual. It does this by limiting the controls so that you may only progress forward - so that you cannot undo your decisions - and creating levels which require you to destroy the small square in order to progress. Together, these elements help to create this mindset, and I'm proud of this.

My target user is anyone. I'd like to raise awareness about suicide to everyone that I can reach.

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