Over the last month we've been able to test a lot of different functionality, including reworking the multiplayer and looking towards a zero-lag system that allows 200 people to be in a room at once without seeing any lag. This inspired us to create a battle royale mode and we are already doing it as seen in the roadmap on our website.
We have also realised that a three-dimensional world alone is not enough and are now waiting for the shipment of hololens 2 to test the AR capabilities of our meta universe with the microsoft mixed reality toolkit for unity
We will also soon introduce a pc version of meta universal so that you can fully enjoy the high-end graphics, dynamic nature, amazing shaders of sky, water, wind, etc.
And the most interesting thing we've tried and succeeded in doing is streaming 3D objects into the game using the IPFS and GLTF format, so the scalability of such a world is infinite
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