AlzBuddy is an interactive memory care assistant designed to improve the lives of Alzheimer's patients around the world. The tool is particularly useful in nursing home settings and applications. The tool itself has 6 main "tabs" with specific functionalities aimed to improve multiple facets of the patient's life.

The first tab is the "Sounds" module. The Sounds modules contains a variety of songs and commercials from the 1960s and 1970s that can help jog the memory of Alzheimer's patients. The app also contains common animal sounds, which is a great activity to help the patient remember various aspects of common life effectively.

The second tab of the app is the "Game" module. The Game module contains an interactive coloring game designed to help Alzheimer's patients with coordination and focus. The game itself was recommended by a medical doctor with decades of experience in the field. The game requires users to color corresponding buttons based on a provided task.

The third tab of the application is the "Notes" module. The Notes module contains a page that allows users to type in different reminders, messages, or statements easily. The module also includes a speech-to-text feature for patients who may prefer not to type or unable to do so. The notes can easily be cleared as well.

The fourth tab of the application is the "Facts" module. The Facts module of the app contains different information that is aimed at helping to orient the user in their surroundings. The facts page includes the date, the time, and the location, based on detected values. It additionally includes a simple image that helps point important directions for orientation purposes.

The fifth tab of the application is the "Pictures" module. The Pictures module of the app includes pictures of various world leaders, famous locations, celebrities, and more. This is designed to help jog the memory of the patient and generally serve as a talking point for 1-to-1 caregiving. The module also has a button that helps the user go to their gallery efficiently.

The sixth tab of the application is the "Vibrations" module. The Vibrations module contains soothing vibration patterns that are aimed at engaging the patient and providing tactile input. This is a simple module that works with the click of a button.


We are also going to several events soon to market our app further. One event we are going to is an event near Austin, TX in August 2021. Over 700 nursing home and healthcare professionals are expected to show up, alongside several hundred potential consumers. The event is specifically about Alzheimer’s Disease and dementia, which increases the likelihood that the individual people can either become users of our app or tell a loved one who has dementia to use Alois. This event will be a significant event in terms of marketing for Alois. Many nursing home chains in Texas have nursing homes outside of Texas and even outside of the United States. If we become acquainted with these nursing home chains, we can expand to other nursing homes in the nursing home chains outside of Texas and internationally.

What's Next

There are multiple key additions we are planning to make to the application in the future. These new features will be designed to expand the functionalities of the app to be more useful for broader market groups and diverse communities.

The language-expansion of the application will involve the addition of new languages, including Spanish, Hindi, Mandarin Chinese, and French. We are working with volunteer translators to make this happen, and this will generally aid us in expanding to diverse marketplaces across the world.

We additionally are looking into new modules in the application that could do the following: assist caregivers specifically, add features for later-stage patients, allow for greater interactivity, and provide higher-functionality games and visuals.

Finally, we are looking into the general market-expansion of the app for new cognitive disorders. This would include expansion into new conditions like Parkinson's, general dementia, and Traumatic Brain Injury. It also would include rebranding initiatives to attract patients and diminish stigma and greater module customization and interactivity assistive gadgets/plug-ins to enhance the experience.

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