Inspiration
The classic Maxis game Sid Myre's Civilization
What it does
You attempt to create a colonial empire in the new procedurally generated world
How we built it
Coded in "AP Style Java"
Challenges we ran into
Full encapsulation (like what you do for APCS) can make it a pain to code anything.
Accomplishments that we're proud of
Able to put many different systems into a somewhat working product.
What we learned
DO NOT ENCAPSULATE. ITS A WASTE OF TIME.
What's next for (Almost) Sid Myre's Colonization
Finish coding the game past initial few turns. Add a GUI to the game to make it more readable.
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