Inspiration

The classic Maxis game Sid Myre's Civilization

What it does

You attempt to create a colonial empire in the new procedurally generated world

How we built it

Coded in "AP Style Java"

Challenges we ran into

Full encapsulation (like what you do for APCS) can make it a pain to code anything.

Accomplishments that we're proud of

Able to put many different systems into a somewhat working product.

What we learned

DO NOT ENCAPSULATE. ITS A WASTE OF TIME.

What's next for (Almost) Sid Myre's Colonization

Finish coding the game past initial few turns. Add a GUI to the game to make it more readable.

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