Inspiration

This project come to life as a result of renovating a past project of mine that was similar but not that effective and interactive. I was a mechanic apprentice and now I am studying Aerospace engineering at Concordia University and that basically hints why I went with a project like this. As beginner mechanics, we find it hard to grab specific details fast and from one place, so my software basically solves that issue by offering a more accessible and interactive experience.

What it does

I call All About The Engine software a cool and interactive way to learn about mechanics and problems of car engines and engine components through 3D models and wiki explanations. Basically this program has two parts: the engine components and the engine overall. The 'engine components' basically shows each component with its details and 3d model and the 'engine overall' section shows some general info about the engine in a cool interactive (audio, text, images) way.

How I built it

The main platform used for building this program was Unity 3d. For the text and the models, I have had them in my archive when I was a mechanic. Also some basic C++ was also involved in the interface. The Cad files are all from my archive: they were in my computer years ago!

Challenges we ran into

The main challenge that I ran into was basically trying to fix the pivot position of my CAD models. It was a little bit hard as I need to resize the pivots and CAD models to fit my encyclopedia template. After a bunch of searching and tutorials, I was able to come up with fast solution. Although I have knowledge in using Unity 3d, this was a challenge as it was a bug initially so I needed to manually fix a lot of 3d models.

Accomplishments that we're proud of

First of all, the greatest accomplishment for me was to be a part of this hackathon. I was able to regain my Unity 3d knowledge back and do some good tweaks. And also I thank that for events like this we need to expand the applicable hacks and I am glad I am a part of that now.

What we learned

We should never stop making cool projects and continue improving them. If I didn't use Unity before and didn't make a similar project like this before, I would have had the experience to quickly makeover a program in just 24 hours, indeed I am sure it would have taken me months of learning and experimenting. #KeepLearning

What's next for All About the Engines

This project was inspired by one of my previous projects years ago so who knows, maybe this project will inspire some other project and could possibly assist many new mechanics learn about the fundamental of engines.

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