We wanted to build a fun game

What it does

 It is a demo for a challenging plat-former collectathon.

How I built it

 We had 2 people make the assets in Photoshop and 2 people programming the game in game maker.

Challenges I ran into

 Trying to create a working physics engine with proper collision


Accomplishments that I'm proud of

 Creating a working product

What I learned

 How to make a game

What's next for Alarmo

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