Love games that are first person shooter. I was inspired making a fun FPS game ever since i was a kid. I always loved games like Call of Duty, Halo, Kill Zone and Grand Theft Auto.
What it does
You play as a character who shoots projectiles at airplanes in the sky. You must have a certain number of points to complete each level before timer runs out.
How I built it
C#, Blender, Unity3D and monodevolop
Challenges I ran into
Getting the projectiles and AI to work. getting AI to shoot projectiles at me (Still need work on that).
Accomplishments that I'm proud of
Being able to get a fun working game with working AI's best way i can.
What I learned
how to simulate physics and how to make a fun FPS game
What's next for AirStriker3D
getting the AI to be able to shoot projectiles and making it on platform along with AR/VR