Love games that are first person shooter. I was inspired making a fun FPS game ever since i was a kid. I always loved games like Call of Duty, Halo, Kill Zone and Grand Theft Auto.

What it does

You play as a character who shoots projectiles at airplanes in the sky. You must have a certain number of points to complete each level before timer runs out.

How I built it

C#, Blender, Unity3D and monodevolop

Challenges I ran into

Getting the projectiles and AI to work. getting AI to shoot projectiles at me (Still need work on that).

Accomplishments that I'm proud of

Being able to get a fun working game with working AI's best way i can.

What I learned

how to simulate physics and how to make a fun FPS game

What's next for AirStriker3D

getting the AI to be able to shoot projectiles and making it on platform along with AR/VR

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