Air traffic controllers use flat radar displays to view air traffic around an airport. However, unlike cars, planes move in 3 dimensions as they have an altitude component, so it's difficult to visualize exactly how far away they are from each other. Two planes overlapping may be right on top of each other about to crash, or several nautical miles away, free and clear.

What it does

AirSpace air traffic controllers visualize airplanes in 3D world space as opposed to 2D. This prototype shows the Boston Logan International airport and planes with their airline / flight information.

How we built it

We used the Unity engine with the Magic Leap One augmented reality headset.

Challenges we ran into

Had difficulties with detecting flat surfaces using plane detection for airport placement in the real-world

Had issues with animations not scaling properly in Unity

Accomplishments that we're proud of

Being able to place airports on flat surfaces

Visualizing planes in 3D world space

What we learned

How to develop for the Magic Leap

How to use Unity animations

What's next for AirSpace

Interactive Flight Management - Adding the ability for air traffic controllers to issue commands directly in the interface

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