Air traffic controllers use flat radar displays to view air traffic around an airport. However, unlike cars, planes move in 3 dimensions as they have an altitude component, so it's difficult to visualize exactly how far away they are from each other. Two planes overlapping may be right on top of each other about to crash, or several nautical miles away, free and clear.
What it does
AirSpace air traffic controllers visualize airplanes in 3D world space as opposed to 2D. This prototype shows the Boston Logan International airport and planes with their airline / flight information.
How we built it
We used the Unity engine with the Magic Leap One augmented reality headset.
Challenges we ran into
Had difficulties with detecting flat surfaces using plane detection for airport placement in the real-world
Had issues with animations not scaling properly in Unity
Accomplishments that we're proud of
Being able to place airports on flat surfaces
Visualizing planes in 3D world space
What we learned
How to develop for the Magic Leap
How to use Unity animations
What's next for AirSpace
Interactive Flight Management - Adding the ability for air traffic controllers to issue commands directly in the interface