Inspiration
This was our take on the C2 challenge -- we attempted to make a fun, yet somewhat loyal game to how airports work.
What it does
It's basically a throwback to early 2000's flash games. Terrible, derpy graphics. Chaotic and still somewhat fun to play.
How I built it
Built from scratch on IntelliJ and Vim using Java, we wrote our own engine basing it off one of our members' previous engines.
What we learned
We learned some Java, that graphics are always hard, and the listeners and global variables are messy.
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