Inspiration
Inconsistent aim in FPS games, and the desire to improve our aim led us towards developing this project.
What it does
Provides a space to practice your aim in a simulated environment.
How we built it
Using Java in the Intellij Integrated Development Environment (IDE).
Challenges we ran into
Creating our own themes, backgrounds, and assimilating different parts of the code and java libraries into one unique game.
Accomplishments that we're proud of
The integration of multiple JPanels into one game like environment via the use of the card layout.
What we learned
How to implement and use multiple Java libraries and advanced JFrame development. Additionally, we learned how to utilize GitHub for a project.
What's next for AimSharp
Potentially developing more modes to practice with, and transforming the game into a 3 dimensional environment using a game development engine.
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