Inspiration:

Our main inspiration for this project was Aim Labs. Aim labs is a popular software used to help gamers with aiming in different games. It helps them train their shooting and precision. This game helps to improve their aiming skills in First Person Shooter view. We have tried to implement the same in MR.

What it does:

This game aims to help improve the accuracy and precision in shooting games. The target will keep spawning and the player will have to shoot the targets with a gun.

How we built it:

We built the environment of this project using Unity. We used Unity asset store for the assets. We used Visual Studio C# coding for the scripting.

Challenges we ran into:

  1. Implementing MR pass through.
  2. Inavailability of tutorials hence having difficulty in using MR.

Accomplishments that we're proud of:

  1. Creating a complete working gun that can shoot bullets with recoil.
  2. Using C# coding to randomly generate targets, make it collide with the target.

What we learned:

  1. How to implement C# coding.
  2. How to work with MR.
  3. How to work with different kinds of unity packages and assests.

What's next for AIM ASSISTOR:

After this the other things we plan to implement into the project is:

  1. Different kinds of targets
  2. Implement a way to track the score.
  3. Using sound to signal where the target is

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