Inspiration

I was impressed with the quality of deepfake memes and the success of games that were made by a relatively small team (like Palworld)

What it does

Provides game developers with a simple and affordable alternative to professional voice acting without sacrificing any of the quality or soul

How we built it

Working whenever I had a moment of free time

Challenges we ran into

Couldn't find teammates. Extremely busy moving in to student apartment and the hackathon coincides with the first week of college for me.

Accomplishments that we're proud of

Finished product solo

What we learned

Maybe the real hackathon was the friends we made along the way

What's next for AI Voices for Game Development

Offering API that complements our product and enhances gameplay experience

Built With

  • microsoft
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Updates

posted an update

Apparently the PDF for the pitch powerpoint did not get uploaded (or maybe it did and I don't see it) either way this is a google slides version I had made just in case but the fonts are pretty messed up

https://docs.google.com/presentation/d/12zD5XycrQ7LWvSJ6AqfyMP_PgaluVa822MhDkZTNlvs/edit?usp=sharing

You can see for yourself in the edit history that it hasn't been touched after the deadline. Thank you

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posted an update

Quick details: I was unable to make it to the event and couldn't find teammates. My freshman year of college started 2 days after the event. Since the beginning of the hackathon I have been busy moving into my new accommodations and catching up with school work. I used any moment of free time to work on the project but it still was nowhere near enough working alone and starting late. I managed to finish the project only so that the work I had put in wouldn't be wasted. I wish you all the best of luck

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