Inspiration
When faced with the question of "What would help fellow Dungeons and Dragons players?" my solution was one which would be focused more upon helping Dungeon Masters as I have spent some time as the DM and have always encountered one problem. How do I make my map? So I set out to try and teach myself how I could use a Progressive GAN style neural network to automate such a task
What it does
In theory what it would do is produce a unique map each time it is run, based upon the maps that it was fed as training data. It is definitely working towards that goal, though due to the limited dataset I fed it, and the limited time for training it doesnt quite do it very well
How I built it
I used Python and Progressive GAN methodologies
Challenges I ran into
Teaching myself how to use GAN architecture as well as about AI in general as this is my first experience with AI of this level
Accomplishments that I'm proud of
The program runs, trains models, and allows for generation of 'maps' which so far have been unique each time
What I learned
I kinda suck at AI right now and need to devote more time to fully understand
What's next for AI Map Mabobber
Hopefully improving the training data, retraining the dataset, and getting to where it will generate full maps instead of what looks like coast lines
Built With
- python
- stylegan
- tensorflow
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