Inspiration

When faced with the question of "What would help fellow Dungeons and Dragons players?" my solution was one which would be focused more upon helping Dungeon Masters as I have spent some time as the DM and have always encountered one problem. How do I make my map? So I set out to try and teach myself how I could use a Progressive GAN style neural network to automate such a task

What it does

In theory what it would do is produce a unique map each time it is run, based upon the maps that it was fed as training data. It is definitely working towards that goal, though due to the limited dataset I fed it, and the limited time for training it doesnt quite do it very well

How I built it

I used Python and Progressive GAN methodologies

Challenges I ran into

Teaching myself how to use GAN architecture as well as about AI in general as this is my first experience with AI of this level

Accomplishments that I'm proud of

The program runs, trains models, and allows for generation of 'maps' which so far have been unique each time

What I learned

I kinda suck at AI right now and need to devote more time to fully understand

What's next for AI Map Mabobber

Hopefully improving the training data, retraining the dataset, and getting to where it will generate full maps instead of what looks like coast lines

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