Inspiration
We wanted to build a game where AI directly affects gameplay rather than acting as simple dialogue generation. Mystery games often become predictable, so we focused on dynamic interrogation.
What it does
We wanted to build a game where AI directly affects gameplay rather than acting as simple dialogue generation. Mystery games often become predictable, so we focused on dynamic interrogation.
How we built it
We wanted to build a game where AI directly affects gameplay rather than acting as simple dialogue generation. Mystery games often become predictable, so we focused on dynamic interrogation.
Challenges we ran into
We wanted to build a game where AI directly affects gameplay rather than acting as simple dialogue generation. Mystery games often become predictable, so we focused on dynamic interrogation.
Accomplishments that we're proud of
We wanted to build a game where AI directly affects gameplay rather than acting as simple dialogue generation. Mystery games often become predictable, so we focused on dynamic interrogation.
What we learned
We wanted to build a game where AI directly affects gameplay rather than acting as simple dialogue generation. Mystery games often become predictable, so we focused on dynamic interrogation.
What's next for AI Interrogation Game
Future improvements include multiple suspects, evidence systems, adaptive difficulty, and procedural case generation.
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