Inspiration

We wanted to build a game where AI directly affects gameplay rather than acting as simple dialogue generation. Mystery games often become predictable, so we focused on dynamic interrogation.

What it does

We wanted to build a game where AI directly affects gameplay rather than acting as simple dialogue generation. Mystery games often become predictable, so we focused on dynamic interrogation.

How we built it

We wanted to build a game where AI directly affects gameplay rather than acting as simple dialogue generation. Mystery games often become predictable, so we focused on dynamic interrogation.

Challenges we ran into

We wanted to build a game where AI directly affects gameplay rather than acting as simple dialogue generation. Mystery games often become predictable, so we focused on dynamic interrogation.

Accomplishments that we're proud of

We wanted to build a game where AI directly affects gameplay rather than acting as simple dialogue generation. Mystery games often become predictable, so we focused on dynamic interrogation.

What we learned

We wanted to build a game where AI directly affects gameplay rather than acting as simple dialogue generation. Mystery games often become predictable, so we focused on dynamic interrogation.

What's next for AI Interrogation Game

Future improvements include multiple suspects, evidence systems, adaptive difficulty, and procedural case generation.

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