In Agoro: Market Hustle Accra, each customer arrives with an order and a payment. Count the items, work out the Ghana cedi total and return the right change against a clock. Difficulty changes the time, lives and size of the orders. A local best score gives each shift something to beat.
Makola Market is a complete free daytime district. Kaneshie Night Market adds seven different goods, a darker palette, different payment habits and less patient customers. Anyone can play a six-customer preview shift, which ends cleanly. A permanent district purchase opens the full night shift; a separate one-time game unlock covers every district in this title.
This is a market simulation built around mental arithmetic and customer pressure. It differs from Kora's four-lane song timing and Memory Path's visual sequence recall. The standalone rebuild adds Kaneshie and strips the account, donation and shared arcade features from the older app. The Android version is free to download, contains no ads and requires no account. RevenueCat grants and restores optional purchases.
How it was built
Daniel set the districts, prices and publishing decisions. AI agents helped extract the shell, implement the new district and test Android builds; Daniel owns the published product. The central design problem was to make the free Makola shift complete while letting a player experience the paid night rules through a real capped shift. All in-game money had to be cedis, distinct from the storefront's localized purchase price.
What's next
More districts may be added when their gameplay and store products are ready. No release date or number of additions is promised.
Try it
Free on Google Play (Android): https://play.google.com/store/apps/details?id=ai.sankofa.games.markethustle
Demo video: https://www.youtube.com/watch?v=zm0bVxrhhpk (recorded on the Android emulator; the gameplay was driven by a test script).
Built With
- capacitor
- google-play-billing
- react
- revenuecat
- typescript
- vite
- web-audio

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