Inspiration
- Simulating human behaviour from the ground up
- Observe macro effects
- Simulate scenarios
What it does
- Simulates agents in a virtual environment
- Both vehicles and people
- Leverages state-of-the-art game engine for performant simulation and graphics
How I built it
"Agent Smith" is created in Unity 3D - A leading game development platform. I used Bolt, a visual scripting environment plugin for Unity to code all agent and environment logic.
What's next
- Python SDK: The core engine of "Agent Smith" is closed source due to the usage of external asset (Graphics and Plug-ins), but there will be an fully customizable API in Python.
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