• Simulating human behaviour from the ground up
  • Observe macro effects
  • Simulate scenarios

What it does

  • Simulates agents in a virtual environment
  • Both vehicles and people
  • Leverages state-of-the-art game engine for performant simulation and graphics

How I built it

"Agent Smith" is created in Unity 3D - A leading game development platform. I used Bolt, a visual scripting environment plugin for Unity to code all agent and environment logic.

What's next

  • Python SDK: The core engine of "Agent Smith" is closed source due to the usage of external asset (Graphics and Plug-ins), but there will be an fully customizable API in Python.

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