Inspiration
tears of isaac soul knight
What it does
control your character and kill enemies
How we built it
using the unity 2d engine
Challenges we ran into
making animation, using github, getting teammates to do work, and putting the project together
Accomplishments that we're proud of
making a working game with a clear objective
What we learned
how to use the unity game engine how to use assets from the internet
What's next for age of beasts rougelike
we will try fine tuning he enemy ai and adding some more levels as well as polish some features
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