Inspiration

tears of isaac soul knight

What it does

control your character and kill enemies

How we built it

using the unity 2d engine

Challenges we ran into

making animation, using github, getting teammates to do work, and putting the project together

Accomplishments that we're proud of

making a working game with a clear objective

What we learned

how to use the unity game engine how to use assets from the internet

What's next for age of beasts rougelike

we will try fine tuning he enemy ai and adding some more levels as well as polish some features

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