Inspiration
Resident Evil 7/8/9 and Granny — and the feeling of being a struggling student alone at college. The story is personal: the protagonist, X, is a student who feels like everyone else has friends and everything, while he has none.
What it does
After Hours is a first-person psychological horror game. You explore a dark house with just a flashlight. A to-do list waits on the table (a graphs assignment whose deadline already passed). A thunderstorm hits, a sound comes from outside the door, and after drinking water you see a mysterious man typing. At the window, you face a choice — and the game has two endings. A letter from your mother in the drawer says you have a disease and must NOT take the pills. Take them, and something pops out at the window.
How I built it
Solo, in a fresh Godot 4 + C# project during the hackathon. I built 3 exterior buildings, glass, a room with a bed and desktop, mouse-look movement, rain ambience, thunder sounds, a window scare, and a demo ending. The story was handwritten first — 8 pages in a notebook.
Challenges I ran into
Building solo in one night, and recording the demo video — screen capture would not pick up the game window, so I recorded the scene in the editor with voice narration instead.
What's next
Finish the to-do list interaction and the full trigger sequence, complete both endings, polish the flashlight, and record a full gameplay demo.
Links
GitHub: https://github.com/infinitems32/horror-game-ubhackathon
AI disclosure
AI tools used: ChatGPT and Muse for code assistance. Game design, story, and decisions are my own.