Inspiration

Resident Evil 7/8/9 and Granny — and the feeling of being a struggling student alone at college. The story is personal: the protagonist, X, is a student who feels like everyone else has friends and everything, while he has none.

What it does

After Hours is a first-person psychological horror game. You explore a dark house with just a flashlight. A to-do list waits on the table (a graphs assignment whose deadline already passed). A thunderstorm hits, a sound comes from outside the door, and after drinking water you see a mysterious man typing. At the window, you face a choice — and the game has two endings. A letter from your mother in the drawer says you have a disease and must NOT take the pills. Take them, and something pops out at the window.

How I built it

Solo, in a fresh Godot 4 + C# project during the hackathon. I built 3 exterior buildings, glass, a room with a bed and desktop, mouse-look movement, rain ambience, thunder sounds, a window scare, and a demo ending. The story was handwritten first — 8 pages in a notebook.

Challenges I ran into

Building solo in one night, and recording the demo video — screen capture would not pick up the game window, so I recorded the scene in the editor with voice narration instead.

What's next

Finish the to-do list interaction and the full trigger sequence, complete both endings, polish the flashlight, and record a full gameplay demo.

Links

GitHub: https://github.com/infinitems32/horror-game-ubhackathon

AI disclosure

AI tools used: ChatGPT and Muse for code assistance. Game design, story, and decisions are my own.

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