Inspiration

Our every own George explains our inspiration here.

258 million children ages 6-17 are not in school globally.

A few barriers to education for school-age children include:

  • Having no teacher, or having an untrained teacher
  • A lack of learning materials
  • Being the ‘wrong’ gender
  • The exclusion of children with disabilities

We found VR a good solution to break the barriers through providing a virtual safe space for students regardless of where they are, who they are, and what kind of knowledge they would like to learn.

What it does

Virtual reality based interactive educational contents stored on an offline VR headset provides

  • Digital learning materials that are independent of internet connection
  • Access to top quality educational materials any time and anywhere
  • Individualized learning pace and methods
  • Interactive safe learning environment

How we built it

The proof of concept platform was built via a combination of live 360 video, Unity and the hardware used was Oculus Go.

Challenges we ran into

  • Making sure the rendering capabilities of the software and the hardware matched up.
  • Converting analog content into digital
  • How to make the learning experience reactive for each user

Accomplishments that we are proud of

  • We managed to get a working proof of concept going with a VR device device not supported by an external graphics device – a former limitation for VR
  • We have partners who are excited to be involved with our project from a content point of view and believe in the merit of the project.

What we learned

  • We learned a lot about Unity and the capabilities of the language
  • There are unknowns about teaching children in a VR environment, and each child's needs could be different depending on their unique situation.

What's next for Virtually Assured

  • We would like to get further developers involved in helping us expand our proof of concept
  • Partner with organisations promoting education in specific areas
  • Examine the difference between educational and vocational learning needs

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