Inspiration
Humanity has always looked to the skies, daring to dream beyond our reach. From the earliest moments when we watched birds soar, we were captivated by the idea of breaking free from the ground. Airplanes gave us wings of steel, and rockets propelled us beyond the atmosphere, into the vast unknown.
What it does
In this game, players embark on a journey through the space. Join us on the adventure exploring space and look out for the lethal asteroids!
How we built it
We built this game using Unity, which uses C#, utilized sprites from 2D space kit.
Challenges we ran into
The asteroids that are supposed to be cloned from a spawn, shot down randomly, and finally delete themselves when they go out of boundary did not delete properly at first. It increased the RAM usage the computer on a large scale. We fixed this problem at the end by tweaking the asteroid spawn script.
Accomplishments that we're proud of
None of us had prior experience with Unity, Microsoft Visual Studio, or C# before. We learned and built the project on the way and really like what we have in the end.
What we learned
We learned the greatness of collaboration and teamwork, the skills and knowledge on the way, and how to make great projects.
What's next for Asteroid Field
We would like to add more details in the advancing of aerospace technology. We want to add levels such that players will collect essential parts that signify major leaps in aerospace technology, e.g., picking up an engine to transform a glider into a plane.
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