Inspiration
"When Magellan crossed the Pacific, he didn't just read maps—he felt the shift of the trade winds". For millennia, human expansion was guided by our five native senses. But as we push into deep space, we face a silent, infinite desert—an ocean of ionizing radiation completely undetectable to the human body.
Astronauts today are radiologically blind. A standard transit to Mars delivers radiation equivalent to 300 full-body X-rays, physically severing DNA. We realized that to survive the stars, building thicker ship hulls is no longer enough. We must expand the human experience itself. We asked ourselves: What if we could feel the invisible?
What it does
AEGIS introduces "Radioception"—a speculative, engineered sixth human sense that translates invisible cosmic radiation into an intuitive physical instinct.
Using a theoretical Dermal Mesh and Smart-Fluid Suit, AEGIS translates localized radiation data into directional kinetic pressure and heat. Instead of looking down at a screen, an astronaut physically feels a gamma leak as a sharp heat on their leg, or a massive solar flare as a high-intensity kinetic compression.
To manage this new sense, we designed the AEGIS Neural Dashboard, featuring:
- The Somatic Map: A 3D real-time visualization showing exactly how threats are being translated into localized pressure on the user's skin.
- The Quantified Self: An Exposure Timeline that tracks cumulative cellular load to prevent long-term damage.
- Fleet Roster (Social Wellbeing): A collaborative UI that connects the crew's somatic data, ensuring no one faces an invisible threat alone.
How we built it
As a speculative design project for FigBuild 2026, our primary tool was Figma Make. We focused heavily on building a cohesive, futuristic design system (utilizing deep space blacks, electric cyan for nominal states, and warning reds for critical alerts).
We approached the challenge through the lens of extreme human psychology. We didn't just design dashboards; we designed the safeguards for human biology. We mapped out three distinct user journeys—a passive Lunar Commute, an active Reactor Malfunction, and a critical Solar Flare—to ensure the interface dynamically scaled from a gentle ambient hum to an aggressive emergency override.
Challenges we ran into
Our biggest design challenge was Information Overload. How do you prevent a new sense from driving an astronaut crazy? We solved this by designing Cognitive Load Management interfaces. The system actively filters ambient cosmic noise, surfacing actionable insights only on-demand, and relies on "Auto-Armor" failsafes to protect the user before their brain even processes the danger.
We also had to solve the edge case of Sensory Decommissioning. Returning to Earth with deep-space sensory settings would cause massive sensory pain from civilian tech like microwaves. We designed a high-friction "Factory Reset" UI that permanently purges the user's biometric footprint before hardware handoff, ensuring strict data privacy and consent.
Accomplishments that we're proud of
We are incredibly proud of our Biometric Hard-Lock system. We recognized that "extra perception comes with responsibility." By requiring a verified fingerprint scan to override safety dampeners, we designed a thoughtful, high-friction UI that actively protects the user from acute neurological shock and system misuse.
What we learned
We learned that designing for the human nervous system requires aggressive simplicity. In life-or-death environments, visual data is too slow. True futuristic design isn't about adding more graphs to a screen; it's about offloading cognitive load into physical instinct.
What's next for AEGIS
The framework of Radioception is highly adaptable. Next, we want to explore translating other invisible deep-space hazards into somatic feedback—such as micro-gravity bone density loss, toxic gas leaks in hab-modules, and atmospheric depressurization.
Built With
- figma
- figma-make
- figma-slides
- gemini
- human-computer-interaction
- prototyping
- speculative-design
- ui-design
- ux-design
- wireframing
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