Adventures Of Doctor Edi!

Inspiration

The main inspiration of this project was are passion in Science in the first place. We were super motivated to make something that other kids can enjoy because we think it is only fair that other kids get to enjoy Science the way we do. Also, my Father inspired me to because without him, I wouldn't enjoy coding the same way. He really taught me how to appreciate coding.

What we Learned

Me and my partner Edison had multiple approaches of working on this project. The first day we started, we did everything online from a discord and phone call. It was very unsuccessful and after around 5+ hours of work, we decided that something had to change. That same day, we eventually worked together in person and the 2 hours we had together in person was a lot more effective than the 5 hours of work online. We learned so much together and the next day the progress really started to pick up as we spent 6+ effective hours working together in person rather than virtually.

Another important thing we learned was planning! Both of us had so many ideas and we didn't really pick out a clear idea. If only we knew to plan before we started, we probably could've done so much more with our project that we didn't get to.

Finally, this is my (Logan Law's) first hackathon. The entire time, I was doing this mainly for the learning experience. There is an uncountable list of things that I learned on my experience doing this hackathon and I look forward to improve in the future. I am really fortunate for this experience and all of the meetings that Hackducation provided were execellent and helped excell my learning. This hackathon was able to show me what a real hackathon was and I enjoy it so much even though it can get very frustrating at times.

How we Built it

We made this game because we realized that many people do not enjoy learning science and/or do not have access to learning science because their school doesn't provide science courses. Our game was made completely from scratch; we had to program and build all of the sprites ourselves. All of the art models were made by a pixel drawing app called piskel.

Challenges we Faced

  1. Bugs in Unity We didn't have any help from our parents, so we had to solve all of these bugs ourself.

  2. Time sequencing Sometimes the annimation was just too short or even too long. We had to use a lot of communication (especially when we were working on this project virtually) to pick the perfect time frame or rate some element or sprite should be played. If we disagreed on how long something should be, we politely worked things out. Teamwork is crucial in these types of activities.

  3. Ideas Sometimes you don't have any ideas of what you are going to do next. Our ideas mainly came from the research that we found and what our passion is. For example, Science is a huge passion for both of us. By working on a Science game rather than a Reading or Math game/website, it would allow us to legitamitely enjoy working on the project.

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