FA Studios
What is it?
A parody of EA's anti-consumer business practices, where the player has to get around the paywalls through hacking minigames.
Who are we?
davidli3100
Highschool Student going into Grade 10. Mainly works on the MERN/MEAN stacks, some Python and Java here and there
ihasan98
jhthenerd
Grade 10 Highschool Student, who mainly does C++/Java, but knows some web dev and some Unity.
What technologies did we use?
- Phaser
- jQuery
- CSS
- Bootstrap
- Javascript
- Node.JS
- Express.JS
- Digitalocean
- .TECH domain
Why did we build it?
EA has been criticised many times for their anti-consumer practices, including pricy lootboxes, numerous paid DLCs, and the pay-to-win nature of many of their games. We felt that parodying them would be an interesting and unique concept for a game.
The game also presents an interesting opportunity for aspiring young coders to experience a more minor infosec/"hacking" experience, including a terminal based hack that instills some programmatic thinking in them. We hope to expand this game to much more challenging hacks, for people of a higher level. (Such as neural network based Captcha solves, or XSS)
What are we proud of?
It actually works TM
What could we improve on?
when 7 people in total couldn't troubleshoot one pesky modal
What have we learned?
don't use modals
TO-DO
- [x] Level 2
- [x] Hacking Minigame
- [ ] Level 3
- [ ] Hacking Minigame
- [ x] Intro menu
- [ x] Sound Effects
- [ x] Background Music
- [x ] Memory for CMD Prompt
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