Inspiration

As someone who values focus and productivity, I wanted to design a tool that genuinely helps people with ADHD manage their daily lives. ADHD affects millions of people and yet most productivity apps are not designed with their needs in mind — they are too cluttered, overwhelming, or rigid. I wanted to create something calm, simple, and actually helpful.

What I Learned

This project taught me a lot about user-centred design and how important it is to think about your user before writing a single line of code. I learned how to map out user flows, design consistent UI components, and make intentional design choices like colour and layout that directly affect how someone feels when using an app. I also deepened my skills in Figma, including prototyping and wireframing across multiple screens.

How I Built It

I built this project as a wireframe and interactive prototype using Figma. I designed multiple screens including a focus timer (Pomodoro-style), a task manager, a habit tracker, and cognitive mini-games such as a memory match game. I used a calm purple and blue colour palette intentionally to reduce visual overwhelm for ADHD users. The prototype demonstrates full user flows from onboarding through to daily use.

Challenges

The biggest challenge was designing for a user who thinks and experiences the world differently. I had to research ADHD and understand what features would genuinely help versus overwhelm. Keeping the UI minimal while still being functional and engaging was a constant balancing act. I also found it challenging to design so many screens with visual consistency throughout.

What's Next

I plan to develop this into a fully functional mobile application. The next steps include learning React Native or Flutter to build the app, implementing a real Pomodoro timer, connecting a task database, and conducting user testing with people who have ADHD.

Built With

  • figma
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