Location, floor, and room
Vive area, 6th floor Media Lab
The development tools used to build the project
Unity, PolyToolkit
SDKs used in the project
SteamVR
APIs used in the project
Any assets used in the project that you did not create
Unity Standard Assets
https://assetstore.unity.com/packages/3d/environments/landscapes/free-rocks-19288
https://assetstore.unity.com/packages/vfx/shaders/water-effect-fits-for-lowpoly-style-87810
https://assetstore.unity.com/packages/tools/terrain/microsplat-96478
https://assetstore.unity.com/packages/3d/environments/landscapes/winter-zone-mini-107583
https://assetstore.unity.com/packages/3d/fallen-tree-barrier-free-49089
https://assetstore.unity.com/packages/vfx/shaders/mk-glass-free-100712
https://free3d.com/3d-model/tree-house-69127.html
https://assetstore.unity.com/packages/3d/props/food/bretwalda-halloween-74177
https://assetstore.unity.com/packages/3d/characters/animals/living-birds-15649
Any libraries used in the project
Any components not created at the hackathon
A link to a video of a screen capture of the application on Youtube
Built With
- steamvr
- unity
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