I wanted to create something that many students around the world could use, whether it be on a low-end or high-end PC. I was inspired by many of the "cool math" games that I've encountered in my childhood which sought to combine elements of gaming and mathematics together.

What it does

This game is a platformer for young children which works through a reward system. Once the player collects 3 boxes, he/she must complete a math challenge under a specific time limit in order to continue gaining points.

How I built it

I build it in the unity game engine using C# and created the artwork using photoshop.

Challenges I ran into

Though I am proficient in java (which is very similar to C#) I am very new to Unity. This is my second creation on the engine and today I ran into a plethora of issues ranging from implementation, and unity mechanical skill. There was one instance where I was caught on a bug for almost 2 hours before realizing that the solution was right under my nose.

Accomplishments that I'm proud of

I am proud of overcoming the bugs that I ran into and using my intuition and research skills to promptly solve them.

What I learned

I learned that creating something great takes time and effort. In no means am I calling my creation incredible as there is so much more to do, but I had the realization that if I were to improve on the design and quality of this product, hours more of work would have to be put in.

What's next for Addition jump

I seek to add more math options like multiplication and division (with the use of different colored powerups). I also want to add a multiplayer option where kids could challenge each other around the world.

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