Inspiration

The game is inspired by Contra.

What it does

  • A single player action shooting game with a selection of levels.
  • A weapon that can be customized, upgraded, and has auto-aim that is able to switch between multiple enemies.
  • Items (grenade, stun grenade, health increase) that the player is able to purchase to help them in the level.
  • A stationary turret, and a moving robot as enemies.
  • Unlockable levels

How we built it

Used GenAI for sound effects and weapon textures.

Challenges we ran into

Player animation while the player is holding an item and the camera is moving. This would cause unusual arm movement since the arm was facing the camera. Fixed it by dropping the item while the camera is moving around the player.

Accomplishments that we're proud of

Saving and loading the players level and weapon stats in the UI and UI animation when the player completes a level.

What we learned

  • How to use persistent variables to save the level and weapon information.
  • How to make the player use an animation.
  • How to animate UI.

What's next for Gem Chase!

  • Tutorial
  • Storyline
  • Improve and add new levels
  • Add more weapons
  • Balance the game mechanics
  • Add different enemies
  • Background music
  • Player and weapon level system

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