Inspiration

For a very long time, I have been creating and recreating a series of stories in my head. One of these older stories is about The Abyss, the realm of dead worlds, and about a wanderer who wishes to escape and see the outer, lively world.

What it does

Procedurally generated platforms. When reaching the star, the level is regenerated.

How we built it

Using Godot and VSCode.

Challenges we ran into

Trying to make the Procedural Generation

What's next for Abyss

I might still work on it later, but for now, I have many other projects to work on.

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