Inspiration
For a very long time, I have been creating and recreating a series of stories in my head. One of these older stories is about The Abyss, the realm of dead worlds, and about a wanderer who wishes to escape and see the outer, lively world.
What it does
Procedurally generated platforms. When reaching the star, the level is regenerated.
How we built it
Using Godot and VSCode.
Challenges we ran into
Trying to make the Procedural Generation
What's next for Abyss
I might still work on it later, but for now, I have many other projects to work on.
Built With
- c#
- godot
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