Inspiration
Our team shares a strong interest in game development and grew up playing video games. With one member studying Computer Science and aspiring toward game design, we naturally gravitated toward building a game project. We chose an ocean pollution theme to combine interactive gameplay with environmental awareness, specifically focusing on deep-sea ecosystems.
What it does
Abyss Hero is an interactive 2D game where players rescue marine animals trapped in ocean debris while also collecting floating trash to restore the environment. Players must manage oxygen levels, adding urgency and strategy to movement and decision-making. The game also includes hostile sea creatures that can stun the player, increasing challenge and risk.
How we built it
We developed Abyss Hero using Unity as our primary game engine. All visual assets, including sprites, were created from scratch using Procreate. Team members Johnson and Hoang implemented gameplay systems and assembled scenes in Unity, while Sadonna focused on asset creation and visual design. The assets were then integrated into gameplay and animated within Unity.
Challenges we ran into
One of our biggest challenges was the team’s limited experience with Unity. Johnson and Sadonna had to quickly learn engine fundamentals and workflows while building core features under time constraints. Sadonna also had to learn animation techniques on the fly, transitioning from static illustration to game-ready assets. Meanwhile, Hoang had to balance technical leadership with task delegation, carefully assigning work based on each member’s experience level while ensuring project completion within the deadline.
Accomplishments that we're proud of
We are proud of how much we learned in such a short period of time. Despite limited prior experience, we successfully built a fully functional game with custom animations within a 24-hour timeframe.
What we learned
Sadonna gained experience in sprite design and animation techniques for games. Johnson learned how to use Unity components, scene management, and looping animations to build interactive gameplay systems. Hoang developed leadership and project management experience, learning how to allocate tasks effectively under strict time constraints.
What's next for Abyss Hero
Abyss Hero has strong potential for further development. Future improvements include refining the UI/UX design, which was limited due to time constraints and inexperience in interface design. We also plan to implement additional gameplay features that were not completed during the initial build, as well as further polish mechanics, animations, and player feedback systems.
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