Inspiration

I already had experience working with UVAGE and I wanted to make a new more in depth game than my original one.

What it does

Video Game.

How we built it

Using UVAGE (I did not write UVAGE) and Pygame.

Challenges we ran into

Finding good sprite sheets and objects.

Accomplishments that we're proud of

Overall smoothness and aesthetics of the game.

What we learned

Nuances of UVAGE and Pygame.

What's next for Abyss

Adding another level or improving player movements and animation.

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