Inspiration
I already had experience working with UVAGE and I wanted to make a new more in depth game than my original one.
What it does
Video Game.
How we built it
Using UVAGE (I did not write UVAGE) and Pygame.
Challenges we ran into
Finding good sprite sheets and objects.
Accomplishments that we're proud of
Overall smoothness and aesthetics of the game.
What we learned
Nuances of UVAGE and Pygame.
What's next for Abyss
Adding another level or improving player movements and animation.
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