Inspiration

I was inspired by the idle game genre in general and a random mobile game called zen idle that I downloaded about a year ago.

What it does

It's an idle game. You can unlock up to 3 different pipes that dispense money. This money flows through several obstacles and is collected at the end. You start of by having to click the money for $1, but eventually you can buy automatic collectors for all lanes, giving you $2 per money. Pipes have a 1% chance to spawn golden money(?) which gives $100 when collected.

There are several upgrades that you can buy from the ui like increasing the spawn rate, automatic money collectors and making the obstacles that stop the money weaker in multiple ways.

How we built it

We used the game engine Unity and used github for file sharing.

Challenges we ran into

We had some conflicts in github desktop, causing us to lose progress at times. Luckily, VScode temporarily saves files that are deleted from the project.

Accomplishments that we're proud of

We learned how to use the unity game engine. Our whole team had little to no experience, and we're happy that we ended up with a finished game!

What we learned

We learned how to use the engine and what to avoid when sharing files with github desktop

What's next for A waste of time

I might expand it and add more features like several floors, better balancing, etc.

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