Inspiration:

We wanted to make a cute story!

What it does:

Tells a story, we hope...

How we built it:

With Unity and C#

Challenges we ran into:

Nervous breakdown of a teammate

Accomplishments that we're proud of:

The gameplay has a lot of features (combat system, dialogue system, event system). First gamejam and still we got a game that is completely playable from beginning to the end!

What we learned:

Team organization is important, and don't underestimate the workload.

What's next for A Story of Power:

We might continue working on it to make it better and without bugs.

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