Inspiration:
We wanted to make a cute story!
What it does:
Tells a story, we hope...
How we built it:
With Unity and C#
Challenges we ran into:
Nervous breakdown of a teammate
Accomplishments that we're proud of:
The gameplay has a lot of features (combat system, dialogue system, event system). First gamejam and still we got a game that is completely playable from beginning to the end!
What we learned:
Team organization is important, and don't underestimate the workload.
What's next for A Story of Power:
We might continue working on it to make it better and without bugs.
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