Inspiration

This game was born out of my love for gaming and a growing concern for our environment. I wanted to create something that not only entertains but also prompts players to think about the real challenges our planet faces. The urgency to address pollution and climate change was my guiding force throughout the development process.

What it does

In A Story About Fixing Pollution, players take control of Alexis Gaia's journey through the world of environmental activism and politics. By making choices, players shape Alexis's destiny, navigating challenges and victories in a polluted world. It's a narrative gaming experience that combines storytelling, decision-making, and a environmental message.

How I built it

I used tools like Flutterflow, ChatGPT, Gemini, Claude, and Canva.

Challenges I ran into

I found out about the competition late, so I had very little time to execute.

Accomplishments that I'm proud of

I like the story! It turned out nicely!

What I learned

Developing this game taught me the power of storytelling in conveying complex issues. I learned how to merge entertainment with education effectively. Understanding player psychology and engagement dynamics enriched my approach to narrative design, ensuring a perfect harmony between storytelling and gameplay.

What's next for A story about fixing pollution

Not sure! We will see!

Built With

  • flutterflow
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