Inspiration

I have been learning how to use Unity and I really wanted to get a complete project out. At first, I was doing the Movie Ticket project, but after going at it for about six hours, I felt an inspiration for the space-themed project and knew that I could use my Unity skills to bring it to life.

What it does

Shows each planet rendered in 3D along with statistics and a funny, yet informative description. The user can swap between planets with either the left and right arrow keys or the A and D keys.

How I built it

I downloaded planet textures from online and painted over them in FireAlpaca to make them more cartoonish. I then made 3D models of all the planets and mapped the textures onto them. After that, the bulk of the project was constructing the application in Unity, which involved both managing several game objects and writing lots of C# code. I also had to make 2D assets for the UIs.

Challenges I ran into

As I worked on the project, I became more tired. The hardest part to do when tired was writing the planet descriptions. I probably should have done that when I was more alert.

Accomplishments that I'm proud of

I am glad I was able to make my first Unity application, with 3D graphics as well, and was also able to put my writing skills to the test.

What we learned

I learned that it is possible to accomplish great things by working very efficiently, and that it is important to believe in yourself and be passionate about what you do. Perhaps the project would have gone even more efficiently if it were done in a group, one person could do textures, one could be doing models, one organizing game objects, and one doing the programming.

What's next for A Solar System Tour

Now that I have created my first application in Unity, I can use my new knowledge to publish future games and applications. I am currently planning a platformer game called Ninja-Man, where you play as a ninja superhero. It will feature 2D character drawings on top of 3D environments.

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