Inspiration
One of Duck Life 4's minigames had boulders/melons falling from the sky, which the duck needed to avoid. I took inspiration from these mechanics to create my game.
What it does
This game creates trash clusters that fly either left-right or up-down, which the fish must avoid.
How we built it
I developed the movement system first, with the fish sprite originally being a white dot. After I was happy with that, I created the basic trash system. I then fine tuned the details and added more mechanics like a shrinking border and hearts.
Challenges we ran into
I had to figure out how to get the clones to have their own individual speed.
Accomplishments that we're proud of
I really like the movement system I developed for this project.
What we learned
I learned how to make clones of sprites (in scratch) have their own independent variables similar to classes and objects in python.
What's next for A Day in the Life of a Fish
I may add more types of fish, like turtles. There is also a very slight possibility I turn this into a multiplayer battle game (one player on WASD the other on arrow keys) for no reason.
Built With
- scratch.mit.edu
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