Inspiration

The city of Oxford - we wanted to highlight the unique architecture in a unique palette :)

What it does

We have built a asymmetrical co-op platformer - One gamer controls the player using WASD controls while another uses the accelerometer from a BBC MicroBit to control a floating box to change the level around the first player

How we built it

step 1. spend 12 hours writing physics engine

step 2. write a custom microbit controller layer

step 3. ???

step 4. profit

Challenges we ran into (more like clipped through)

collision

Accomplishments that we're proud of

the art, the gaming, the vibes

What we learned

probably don't write our own physics engine next time... also the microbit is really hard to use as a controller.

What's next for A City of Dreaming Spires

n64 port coming 2024

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