The goal of this project is to turn the transit trip into a positive experience for everyone (students, the public, and operators) by changing the experience and introducing positive environment through distraction, engagement, and entertainment. Turning the bus ride into an opportunity for a useful experience beyond just getting from here to there.
By introducing a useful or entertaining experience, we greatly reduce the likelihood that negative or destructive behavior will occur.
Project Phases 1) query bus drivers and students to share their experiences and to gain insights into ideas and methods that may be effective. 2) Create working group to Analyze and choose interventions that appear likely to succeed. 3) gather baseline data for a bus route or routes ... Pleasentness of trip, experiences, etc. Use most ridden lines by students 4) implement first intervention and collect effectiveness data 5) proceed with next...
Turn effective interventions into sustainable programs...
Possible interventions include: 1) Bus operators training to harness energy into productive behaviors 2) WiFi hotspot 3) Harnessing competitiveness into positive competition. 4) Gamification of the transit trip
Team 1) Brandon Bryan: 2) Art Cohen 3) John Cutonilli:
Budget TBD. Depending on level of school or non-profit engagement, budget may be null for initial phase of project.
Log in or sign up for Devpost to join the conversation.