Every diagnosis costs power.
Relaybound is a portrait mobile survival and resource-management game concept about one ageing relay-maintenance crawler crossing hostile mineral basins to restore a shattered signal chain.
The idea
The concept began with a simple question: what if asking for help consumed the same resource keeping you alive? Players steer the crawler and route scarce power between movement, cooling, sensors and a bounded AI Diagnostic before stabilising and repairing at each relay.
The process
I developed Relaybound through system design, player-journey mapping, visual prototyping and production planning. The central challenge was keeping interconnected trade-offs readable on a portrait phone while ensuring the AI supports player decisions without controlling game state.
Built With
- affinity-designer
- affinity-publisher
- chatgpt
- codex
- github



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