Inspiration

We wanted to follow the theme leading to the thought of the joke "seven ate(eight) nine". Basing our game off the idea of 8 saves 9 from 7

What it does

The program moves enemies toward our heroes. Once they collide the enemies disappear. Much like Plants v.s. Zombies, the Princess Nines are what we are protecting, our Hero Eights are the protagonist, and the Seven Gremlins are the villains trying to eat the nines.

How we built it

We used a combination of Unity 2D game engine and C# to program it.

Challenges we ran into

One team member switched projects mid-way through the hackathon and we also experienced a lot of technical difficulties involving the wifi.

Accomplishments that we're proud of

We're proud of the art, lighting, good visual demo, and music.

What we learned

We learned to better use our time because that was a major struggle within our group. We wanted to participate in the events and workshops but the technical difficulties made time management hard for us.

What's next for The Hero 8

We hope to make a playable prototype, and maybe continue it in our next jam.

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