inspo

we could not think of any hackathon ideas

what it does

validates hackathon ideas through ai-driven analysis and pokemon-style comparison battles. the validation flow uses a multi-agent orchestrator where specialized agents decompose submitted ideas, research market reality through reddit, analyze existing solutions from devpost/yc, run devil's advocate critiques, and synthesize comprehensive insights displayed on a dashboard. celery handles asynchronous task orchestration for parallel agent execution and long-running llm inference. the battle comparison pits two ideas in a pokemon-style fight where llms generate movesets across four categories: attack moves that challenge opponent weaknesses, defence moves that strengthen your idea, counter moves dynamically generated to refute opponent arguments, and signature moves where users submit custom arguments validated by ai. each move calculates damage or defense buffs, displays effectiveness messages, and becomes unavailable after use. the backend tracks battle state via redis, manages turn-based gameplay with celery task queues, and stores argument history. upon battle completion, a comprehensive verdict synthesizes all moves into a clear pros/cons comparison, explaining why one idea prevails with detailed reasoning on market opportunity, technical feasibility, and risk assessment.

how we built it

we utilized full-stack frameworks, concepts, and core fundamentals, including but not limited to next.js, typescript, and tailwind for the frontend, and express.js and fastapi for the backend, supported by redis, celery, and bullmq for background processing and task orchestration. for the battle experience, we leveraged the three.js library to build an interactive environment populated with custom models such as tung tung tung sahur and the 67 number character, each representing an idea. four different moves are generated dynamically based on the situation, allowing an idea to face off against an alternative hackathon concept, whether user-provided or ai-generated, in a pokemon-style battle to determine which idea is superior.

what we learned

we can't pull all nighters.

what's next for 67deas

add real-time multiplayer battles where teams defend their ideas against each other.

Built With

Share this project:

Updates