Inspiration

We all like eating Chinese food and doing things in under 60 seconds. Half of us are also Chinese.

What it does

A fun arcade game where you have to deliver food quickly by hopping around the various levels.

How I built it

I built it from the ground up in pico-8, a game engine based on Lua.

Challenges I ran into

I had difficulty with collision detection, and with the level design.

Accomplishments that I'm proud of

The last level was really balanced in terms of difficulty and fun. I am proud of the movement in the game, as well as the music.

What I learned

I learned how to make a platformer and how to make a fun arcade game.

What's next for 60 Second Delivery

We plan on adding more levels, stage variations, food items, and music.

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