This project consists on a 3D vector geometric viewer. It can render a given set of points as surfaces and display them in a colorful manner, based on the direction of normal vectors to the surface. We also developed a system to model articulated shapes and animate their motion up to 3 degrees of freedom per joint. We provided as an example the model of Pablo's hand, one of the members. Also we included some physics simulations, demonstrating the wide range of applications of parallel computing in the GPU in scientific visualization.
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