Inspiration
Our inspiration was to made a game that is different from what we see in the market, we tried to create a immersive story where the player actions change the flow and also how the game ends.
What it does
It's a game that simulates an old terminal, where someone starts to communicate with you, and you don't who it is and what is happening.
How we built it
We used Unity and native iOS/Swift to create the game, we made that as a challenge and to prove our knowledge and that our game concept are not limited by platform.
Challenges we ran into
Our biggest challenge was with sure the time. But we had another challenges, like how to make the story file to be read and interpreted by 2 different programming languages, and how to solve each of them.
Accomplishments that we're proud of
We are very proud of the final product of the Vanhackathon. It's not polished yet, but it's alive. In such a short time frame we were able to discuss the ideas, choose the best one, create a main story, make the mockups, the UI/UX Design and develop the game. We also made a video to show you a little about us.
What we learned
We learned a lot, like the challenges when you are building a game in so short deadline. We have expertise in develop and deliver apps in the company we work, but a game was a new area for us. We could learn a lot about game design, about how to write a story, how to look for ways to make your idea true, and maybe it became a success.
What's next for 329x Terminal
The next step? Well, we wanna polish the game, improve the story, giving more play time to the players. And if you guys want, why can't do that as an A Thinking Ape employee?
We hope you enjoy the game, enjoy our work.
Best Regards.
Braccialli, Tiago and Luiz. 329x Terminal Team!





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