There aren't enough classic shooters, and we wanted to get back to the roots of fps like Quake, Call of Duty, etc

What it does

A very exciting 2d fps

How we built it

The client is written in python using pygame, and the server is written in racket

Challenges we ran into

math is hard

Accomplishments that we're proud of

It works

What we learned

numpy is terrible

What's next for 2D FPS

Rebrand it was Underwatch and release it to the public

Built With

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