We wanted to make a game that was both fun and educational. We were heavily inspired by the video game Undertale, which features two pixelated skeletons as fan favorite characters. There are so many bones in the body, and we wanted to make it easier to learn them all in an interactive way.

What it does

First, you learn about the locations and functions of a few bones from a charming skeleton boy named Osto. Then you are quizzed on that knowledge. Be careful not to get things wrong, or you will lose your pumpkin brain cells!

How we built it

206 was made using Godot as a game engine. The scripts were written in GDScript, and the graphics were drawn digitally using Krita. We used GitHub to help with version control, Zoom for communication, and a Trello board for organization.

Challenges we overcame

We spent a few hour trying to come out with the right idea. When we finally came across the idea of 206, we did so efficiently and managed our time well to finish our project. It is always a challenge to learn a new framework, such as the Godot game engine. The language it uses is GDScript, which none of us have used before, but it is very similar to python so we quickly picked it up. Another challenging aspect of the project was staying in a “demo” mindset, and focusing on creating a complete prototype without getting sidetracked or over-stretching ourselves with unnecessary extra features.

Accomplishments that we're proud of

We are proud of formulating an engaging game concept that we think will be very successful. Furthermore, we are proud of having been able to code up that game and make it fully functional in a limited amount of time.

What we learned

Throughout this project, we learned a lot about using a game engine. None of us had used Godot before, so it was interesting to learn how to control the UI through Nodes and scripts. We definitely improved our communication skills, especially since we were dealing with a virtual setting. We all had lots of ideas about different ways to improve the game, so discussing and deciding which ones to implement helped us develop those skills. We also learned the importance of being flexible and able to adapt, as our first idea ended up not being worthwhile, so we made the mature decision to not keep pursing it, and efficiently switched tracks. We also learned a ton of anatomical facts :)

What's next for 206

Our team would definitely love to add more features to this project. The concept is something the three of us were all passionate about, so it was hard to narrow down all our ideas to what we have for you today. In the future, 206 will have additional levels, animations, music, and tons of other features to make the game more interesting and enjoyable for the player. We would also like to be able to publish our game on Steam and/or other independent game platforms, as well as advertise it as an educational tool.

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