Hygge
Ambiance on demand
We're bringing hygge into everyone's home, both to create an immersive ambiance and to give people the option to visualize and buy the fixtures pulled from real store catalogs.
Successes: Having fun the entire time, hugging it out at the end and meeting everybody at the hack! So much fun! We got lighting to work in the real space, a valiant attempt at multi-user, and 3 of the designers on the team worked in Unity and C# and pushed branches back to main in GitHub, llm requests were coo, we had some really really sweet branding/design, video-making was awesome. Made a 3D model pipeline with a ton of heavy lifting using ai for mesh and texture gen, procedurally (and sometimes hand-) optimizing them for Quest.
Learnings: We generated AI video commercials that were inspiringly cohesive, the tech is becoming really useful. We learned a lot about Meta Quest UI as well. Sid learned a valuable lesson in decision-making, there was a point where I knew it would be risky to do drop-in multiplayer and more complicated design logic with fixture recommendations. I should've picked a lane but crashed in the middle of both at like 3am Sunday. But like who is Icarus without the sun, Sisyphus without his rock... I'll make better decisions on the next one. This has me fired up to do another hack soon!
Note: I'm removing the apk from github cause I did not securely load any keys
What's next for HuggingHeart you ask? You'll see!
Tech notes:
Built with Unity and Quest 3 - Multiplayer: Normcore. Doesn't work in the current build in the sense that things are not wired up, it's the thought that counts - Handtracking/depth occlusion - Tech Stack ○ AI § Meta scene model —> LLM request includes Image of what you’re looking at § Wit Speech to text § OpenAI LLM ○ Plugins § Normcore networking § Amplify shader § Scriptable Sheets § Meta SDKs § ShapesXR § OpenAI dotnet api plugin
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