Inspiration

I'm taking a class called How To Make (Almost) Anything that will go through many aspects of digital fabrication and embedded systems. For the first assignment we had to design a model for our final project trying out different modeling software. As a beginner, I decided to take the opportunity to learn more about Unity through this hackathon.

What it does

Plays like the 15 tile block puzzle game

How we built it

I used Unity.

Challenges we ran into

Unity is difficult to navigate, there were a lot of hidden settings that made things not show up or scale. Since I'm not familiar with C# or Unity I spent a lot of time learning about different methods and data structures. Referencing of objects across the different scripts and attributes is not obvious and I ran into a lot of those kinds of issues.

Accomplishments that we're proud of

About 60% functional.

What's next for 15tile puzzle game

Making it 100% functional.

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