Inspiration
We wanted to create an online web game that utilized socket.io in order to accompany multiple players. It would have worked in a similar style to the popular "One in the Chamber" game, albeit with a top-down perspective.
What it does
It does not work 100% but we implemented a lot of the client-side + server-side. We found the hit detection between players difficult.
How I built it
We used node.js, socket.io, and javascript as our main technologies.
Challenges I ran into
JavaScript has many scoping issues, especially concerning the use of the p5 framework, so implementing communication between our classes was difficult.
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